The Metroid: Prime 2 Echoes

Media Industries 


  • Nintendo Platform -  nintendo original, 3DS, Wii, WiiU, Switch 
  • Who makes games for nintendo? - Nintendo
  • who makes games for playstation? - Activision
  • Nintendo has online subscriptions - nintendo switch online
  • commodification - treat something inappropriately as if it can be acquired or marketed like other commodities
  • convergence - involving the interconnection of information and communications technologies
  • vertical integration - when a Media Company owns different businesses in the same chain of production and distribution
  • horizontal integration - Media Company's Ownership of several businesses of the same value
  • advantages of vertical integration - seeking to strengthen its supply chain, reduce production costs, capture upstream or downstream profits, or access new distribution channels
  • advantages of horizontal integration- seeing to increase its size, diversify its product offerings or services, achieve economies of scale, reduce competition, or gain access to new customers or markets




 Media Audiences

  • The game is aimed at - Teenagers and Early 20s
  • metroid's psychographics are mostly likely to be - Explorers 
  • explorers - seeks discovery, energy, individualism and experience. Values difference and adventure
  • The World Health Organisation (WHO) recently decided to add gaming disorder to its official mental health condition, stating that gaming behaviour could qualify as problematic 
  • Some people have suggested that there is a link between playing violent video games and violent behaviour 
  • 65% of households have atleast one member who plays games 3 hours a week or more 
  • The average age for a gamer is 35 years old 
  • 41% of females play video games
  • 59% of Males play video games 
  • Boy under 18 gaming population - 18%
  • Adult women gaming population - 31%
  • Audiences can interact with each other via social media and also by playing multiplayer 


 Media Language






 Media Representation 





 Media Theorist that can be linked 
  • Cultivation Theory suggests that repeated exposure to TV over time can subtly cultivates' viewers perceptions of reality
    • criticism of cultivation theory is that screen violence is not the same as real violence 
  • George Gerbner and Larry Gross theorised that TV is a medium of the socialisation of most people into standardised roles and behaviours
  • Long-term exposure to violent media makes the audience
  • Mean World Syndrome - violence-related content in television and film makes viewers believe that the world is more dangerous than it actually is



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